We played a 1850 points Tactical Objective game "Maelstrom - Deadlock". In this game you generate an amount of tactical objectives each turn, starting with 6 objectives in turn 1, 5 objectives in turn 2 and so on. We also had night fighting and mysterious objectives.
Me and my colleague decided that each of us would use 925 pts to create our army. So without further ado:
SPACE WOLVES
HQ
1x Rune Priest - Psyker Level 2, Bolt Pistol, Rune Axe, Helm of Durfast.
TROOPS
10x Grey Hunters
- 9x Grey Hunters - 8x Chainsword, 2x Flamer, Wolfstandard
- 1x Wolfguard Pack Leader - Combi-flamer, Chainfist
- Stormwolf (dedicated transport)
ELITE
1x Venerable dreadnought - Assaultcannon, Powerfist with Heavy Flamer
FAST ATTACK
3x Thunderwolves - 3x Chainsword, 3x Bolt Pistol
HEAVY SUPPORT
4x Long Fangs - 2x Heavy Bolters, 1x, Lascannon
DARK ANGELS
HQ
Librarian - Chainsword, Bolt Pistol
- Company Command Squad - 5x Boltpistol, 5x Boltgun, 3x Combat Shield, Banner of Devastation
TROOPS
10x Tactical Squad - 10x Boltgun, 10x Bolt Pistol
FAST ATTACK
6x Ravenwing Attack Squadron
10x Tactical Squad - 10x Boltgun, 10x Bolt Pistol
FAST ATTACK
6x Ravenwing Attack Squadron
- 5x Ravenwing Bikers - 5x Bolt Pistol, 5x Twin-linked Boltgun
- 1x Ravenwing Sergeant - Bolt Pistol, Twin-linked Boltgun
1x Ravenwing Support Squadron - 2x Heavy Flamer
HEAVY SUPPORT
4x Devastator Squad - 2x Heavy Bolter, 2x Lascannon
1x Vindicator - 1x Devastator Cannon, 1x Stormbolter
HEAVY SUPPORT
4x Devastator Squad - 2x Heavy Bolter, 2x Lascannon
1x Vindicator - 1x Devastator Cannon, 1x Stormbolter
ORKS
HQ
HQ
1x Grukk Face-Rippa - 1x 'Eavy Armour, 1x Kombi-Rockit Launcha, 1x Attack Squig, 1x Bosspole, 1x Stikkbombs, Waaagh!
1x Mogrok - 1x 'Eavy Armour, 1x Fixer Uppa,
TROOPS
12x Boyz
- 11x Shoota
- 1x Boss Nob - 1x Bosspole, 1x Big Choppa, 1x Kombi-Rokkit Launcha
- Trukk (Dedicated Transport) - 1x Red Paint Job, 1x Big Shoota
- 11x Shoota
- 1x Boss Nob - 1x Bosspole, 1x Big Choppa, 1x Kombi-Rokkit Launcha
- Trukk (Dedicated Transport) - 1x Red Paint Job, 1x Big Shoota
18x Boyz
- 18x - 18x Choppas
5x Nobz - 5x 'Eavy Armour, 2x Power Klaw, 2x Big Choppa, Kostum Mega Blasta, Skorcha, 1x Banner of Waagh!
- Battle Wagon (Dedicated Transport) - 1x Red Paint Job, 1x Deff Rolla, 1x Big Shoota, 1x Zzap Gun
8x Burnas
FAST ATTACK
9x Warbikes - 9x Twin-Dakka Guns
1x Dakkajet - 3x Supa Shoota
HEAVY SUPPORT
12x Lootas - 12x Deffgun, 12x Stikkbomb
Battlwagon - 1x Red Paint Job, 1x Deff Rolla, 1x Big Shoota
2x Looted Wagon - 2x Lobba, 2x Deff Rolla
Phew that was quite the list! Because there were 2 Psykers in the game, namely a Rune Priest and a Libririan , we both needed to roll for Psyker Powers. My Rune Priest had Living Lightning, Tempest's Wrath and Thunderclap while the Libririan rolled Prescience, Precognition and Misfortune. We chose to use the Librarian as the Warlord, but I forgot what Warlord Trait we got.
TURN 1 - Team Angel Wolves
After each of the teams took turns to set the terrain and tactical objectives, we rolled for the initiative and Team Angel Wolves won! Our setup was actually pretty easy, We had a devastator squad on each side of our deployment zone. We set the bikers and dreadnought in front and had the thunderwolves hide behind a building for back-up. The Stormwolf and Greyhunters were set in reserves.
The Orks had all the vehicles except for the Dakkajet (in reserves) out in the open on one side ready to roll out. Two of the vehicles were dedicated transport filled with Shootas and Burnas. Two vehicles were about to be embarked with the HQs, Nobz and Choppas. The other vehicle was and remained empty. The rest of the Orks were behind cover.
After the armies were setup we drew our objectives, a total of 6 this turn. For Team Angel Wolves we already had 1 of the objectives, which was getting objective marker 2. It standing happily next to our Command Squad. Another objectives we could potentially get were objective marker 1 which was standing in the middle of the battlefield and successfully generate a psyker power.
In the Moving Phase we moved the bikers towards the 1st objective marker. We rolled for the mysterious objective and it gave us +1 cover save. Nice! Together with Jink and Night Fighting could give the bikers a 2+ cover save if needed. We moved the Vindicator forward ready to attack. Also the dreadnought moved forward toward cover in the middle of the battlefield and try to take out a Trukk. The rest of our units were pretty useless at this moment since there was nothing to shoot at.
In the Psychic Phase we rolled a 2 and we got a total of 4 warp charges as the Rune Priest was in reserves. We rolled for Prescience with all the dice and successfully got the power. We decided to give it to my Long Fangs as they were the only ones useful at that moment.
In the Shooting Phase we felt that we needed to take out as much of the vehicles out or atleast delay them. Also we needed to take out their Lootas so they wouldn't have any far shooting units left that could fire at us from their line. First we used our devastators to take out a Battle wagon and a Trukk. We were successful at it as one of the lascannons managed to get a penetrating hit and made it explode! The explosion caused a wound on a Trukk behind and the Nobz with the HQs to get out of the Wagon
We also managed to destroy a weapon and immobilize another Trukk with my Long Fangs who had re-rolls on both to-hit and to-wound. Then my Dreadnought fired his assault cannon on the empty Looted Wagon and managed a glancing hit. Lastly the Vindicator almost took out the whole unit of Lootas only missing two of them! After the Shooting Phase they rolled a leadership test for the lootas and they managed to throw a double one and they remained on the battlefield.
After that our turn was pretty much over. We checked our objectives and won 3 victory points.
TURN 1 - Team Waaagh!
After a pretty devastating first turn it was the Orks's turn to do some damage. They moved their Warbikes to another building for cover and ready to shoot our bikers from the side. A Looted Wagon went with the Warbikers. A Trukk with Burnas moved behind the Lootas and stayed behind cover. The empty Looted Wagon moved towards objective marker 5 which was at our side of the line. The last remaining Battle Wagon got embarked by Choppas and moved forward. The rest remained stationary to either recover from the previous attack or ready to shoot at the Ravenwing Bikers.
In the shooting phase the Warbikes managed to take out 4 of the 6 Ravenwing Bikers even with a 2+ save. After that the Looted Wagon fired its weapons to the remaining bikers and managed to kill another Biker. The 2 remaining Lootas fired at the Tactical Squad and took out 1 model. The Looted Wagon went flat out and managed to get to the objective marker. They rolled for the mysterious objective and they rolled a surprising 1, which gave them another glancing hit. Only 1 HP left. After 3 tries the Mek inside the immobilized Trukk finally repaired the weapon of the vehicle.
TURN 2 - Team Angel Wolves
We drew generated new tactical objectives and again we drew objective marker 1 and 2! Another easy victory point in the pocket since the biker was still at the marker and also marker 1 was still in range of the biker. I rolled for reserves to try to get the Stormwolf in and I threw a 4, which means it was a success! It zoomed towards the side of the last remaining Battle Wagon. The Dreadnought moved to a wall for cover and pivoted towards the empty Looted Wagon who was at our line now by the objective marker 5. The Vindicator moved away for the Stormwolf and pivoted towards the Looted Wagon filled with Shootas and the Warbikes. The rest stayed stationary.
In the Psychic Phase we threw a 4 which gave us a total of 8 dices for the manifesting powers since there are now 2 psykers on the battlefield. Again we tried to manifest Prescience, but this time it failed. Then we tried to manifest Misfortune on the empty Looted Wagon, but again we failed at that.
Lastly the vindicator took aim at the Warbikes and they took a direct hit! Team Waaagh! took another big blow as they were not able to save the Warbikes and only 1 remained. After the Shooting Phase Team Waaagh! rolled for leadership for the Biker and failed it. Sadly for them they threw an 8 and Warbiker ran off the table. We finally checked out our objective cards and again we won 3 victory points by holding objective marker 1 and wiping out a unit in the Shooting Phase. We also gained 2 victory points for destroying 2 units giving us a total of 7 victory points at the end of turn 2.
TURN 2 - Team Waaagh!
Another painful turn for the Orks as they lost a lot of mobility at this moment. However now successfully throwing for reserves the Dakkajet entered the war-zone. In the Movement Phase it zoomed 18 inch towards my Stormwolf ready to take it down! Also the Battle Wagon moved up in the middle of the battlefield almost next to my Venerable Dreadnought. The Shootas moved towards the Stormwolf. A Trukk filled with Burnas moved further towards a building where the Warbikes used to be. Lastly the HQs and Nobz moved back to avoid the devastation blast of the Tactical Squad
In the Shooting Phase the Battle Wagon went Flat out and moved right in front of the Tactical Squad hoping to disembark in the next turn. The Trukk also went Flat out to hide behind a building. The Lootas again took a shot the Tactical Squad and managed to take another model. The Mek inside the immobilized Trukk succeeded to repair the vehicle and recover a HP. The Shootas take aim at the Stormwolf and manage to get 1 HP. Finally the Dakkajet fired all of its weapons towards my Stormwolf and managed to get another glancing hit on it.
TURN 3 - Team Angel Wolves
In this turn we discarded one of the tactical objective for a new one and what do you know... another tactical objective marker we were holding, this time it was objective marker 2 again. In the Movement Phase my Stormwolf went into Hover Mode and flew behind the Burnas filled Trukk while dropping off the Grey Hunters in front of the Shootas. The Vindicator moved back and faced the Battle Wagon. The dreadnought who was now next to the side of the Battle Wagon decided to the back of the Wagon and just in range of objective marker 1. The Landspeeder came out of hiding and also closed up on the Battle Wagon. The Thunderwolves got quite bored and finally decided to move towards the Stormwolf for support of the Grey Hunters and the inevitable confrontation with Burnas.
In the Psychic Phase we rolled a 5, giving us 9 warp charges. We used Misfortune on the Battle Wagon, but failed to throw the required warp charges. The Rune Priest casts Thunderclap on the Shootas, but also failed it. Lastly I used up the remaining dice to cast Living Lightning on the Shootas and succeeded which killed 2 of them.
In the Shooting Phase the Grey Hunters lit up the place by throwing fire into the Shootas and killed a total of 6 Shootas. To finish them off I also launched a series of 8 bolt gun shots. The Stormwolf took shots at the Burnas filled Trukk and managed to glance it 2 times with all of its weapons. The Landspeeder fired its heavy flamers into the Battle Wagon to burn some Choppas inside, but failed miserably into landing hits and was only able to kill 2 Choppas. The Dreadnought aimed its heavy flamer towards the Battle Wagon and managed to kill 3 Choppas inside. Then the Dreadnought fired its assault cannon towards the Battle Wagon and managed to destroy it. The Choppas now had to make an emergency escape from the destroyed vehicle and were out in the open. The Vindicator took advantage of the situation and blasts the Choppas into smithereens. The Devastators attacked the Nobz with the 2 HQs and managed to kill 1 Nob.
TURN 3 - Team Waaagh!
By now the Orks faced certain defeat at the hands of the Space Marines. In the Movement Phase the Burnas moved in closer to the Grey Hunters.
In the Shooting Phase the Burnas lit up the Grey Hunter with 3 flamers and managed to pick off 3 Grey Hunters. The Dakkajet fired its weapons at the Stormwolf, but failed to even put a dent into it. The Lootas took out the last remaining Ravenwing Bike who we totally forgot it was there. The immobilized Trukk could move again after succeeding to repair it.
In the Assault Phase the Burnas charged at the Grey Hunters only to be met with a flamer that took out 2 Burnas and took out an additional Burna with Bolt Pistol fire. The Burnas then made a successful charge and the Grey Hunters were able to launch the first attack. Sadly for the Burnas they still faced a load of attacks and were wiped out by the Grey Hunters. They then took a consolidation move of 3 inches towards the HQs.
TURN 4 - Team Angel Wolves
By this time victory was pretty close now. We eliminated most of the Orks and we were also way ahead of points. The Stormwolf moved to the back of the immobilized Trukk, the Vindicator also moved closer to the last remaining Ork vehicle. Also the dreadnought and Landspeeder moved closer to the last remaining Trukk.
In the Psychic Phase we rolled another 1 and tried to summon Prescience on my Long Fangs which succeeded.
In the Shooting Phase my Long Fangs launched an all out attack and managed to wreck it and cause the Shootas to disembark and failed their pinning test. The Stormwolf launched a flurry of gunfire into the horde of Shootas and managed to kill almost all of them. The Tactical Squad launched shots at the Dakkajet taking it down right in front of my dreadnought. The Devastators launched an attack on the HQs and managed to get a hit in. A Look Out Sir! was made and Grukk sacrificed his life. Also the Grey Hunters took a shot at the HQ but wasn't able to land a single wound.
In the Assault Phase the Grey Hunters charged at HQs and got in! The Grey Hunters launched an all-out attack on the HQ but failed to kill him. Then the HQ took a go at the Grey Hunters and managed to kill 2 Grey Hunters.
TURN 4 - Team Waaagh!
Things looked pretty much dire now, but the game must go on! The pinned Shootas made the pinning test and regrouped.
In the Shooting Phase the Shootas and Lootas took one last go at the Stormwolf, but again failed all of its shots.
In the Assault Phase the Grey Hunters took the first initiative and killed the HQ before it could do any damage.
TURN 5 - Team Angel Wolves
Only the the Shootas and Lootass were left and basically got killed by the Vindicator and the Stormwolf.
The game ended pretty horrific for the Orks. Not only did thy lost all the units, but also lost big time in victory points.
CONCLUSION
At the beginning of the game I thought we would be overwhelmed by the sheer number of Orks on the battlefield, but it turns out we made amazing rolls against all the vehicles destroying most of the mobility of the Orks. After that we basically picked off every unit until there was nothing left. In the meantime we also had good draws with the tactical objectives. I do like to point out the Ork Army list wasn't really competitive while ours was. So it wasn't really a fair game. I kinda felt sorry for them not being able to kill a lot of our units, basically they only got rid of the Ravenwing Bikers and a few models. I hope that the next game will be different and we will be able to play on equal footing.
Thanks for reading, it was a lot to remember. I am not sure if it is 100% accurate, but it pretty much came down to this. Until next time!